![]() The gaps in the glass are totally transparent, while the glass shards are partially transparent and the frame is fully opaque. The end result, peering through a broken window into a building. You can click the RGB/A button as shown to toggle which channels of the image you are previewing. An imported texture with RGB channels and an Alpha Channel. ![]() This will have the effect that your material can have areas of varying transparency. The alpha channel values are mapped to the transparency levels with white being fully opaque, and black being fully transparent. Yet, the object is not transparent in either the editor, the render (cycles or evee), but it is actually exported in collada. 3D Coat forum 3D Sculpting community modeling sculpting printing rendering Go to topic discussion. When using a texture assigned for the Albedo Property, you can control the transparency of the material by ensuring your albedo texture image has an alpha channel. Most of the questions seek to interpret the alpha channel of an image texture as transparent, but my context is simpler: the Base Color of the Material has 0.3 alpha. A range of transparency values from 0 to 1, using the Transparent mode suitable for realistic transparent objects As mentioned above, picking the correct transparency mode is important because it determines whether or not you will still see reflections and specular highlights at full value, or whether they will be faded out according to the transparency values too. This only has an effect if the Rendering Mode for the material is set to one of the transparent mode, and not Opaque. The alpha value of the Albedo colour controls the transparency level for the material. Notice there are no shadows or lighting highlights. On the left is a texture map for a character model, and on the right is a wooden crate. Two examples of typical Albedo texture maps. It’s important to note that the Albedo texture should not contain any lighting, since the lighting will be added to it based on the context in which the object is seen. This should represent the colors of the surface of the object. Specifying a single color for the Albedo value is sometimes useful, but it is far more common to assign a texture map for the Albedo Property. The Albedo Property controls the base color of the surface. The Albedo Color Property is highlighted. A Standard Shader material with default Properties and no values or textures assigned.
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